//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "gui/guiPopUpCtrl.h"
#include "gui/guiCanvas.h"
#include "gui/guiInputCtrl.h"

class GuiControlListPopUp : public GuiPopUpMenuCtrl
{
   typedef GuiPopUpMenuCtrl Parent;
public:
   bool onAdd();

   DECLARE_CONOBJECT(GuiControlListPopUp);
};

IMPLEMENT_CONOBJECT(GuiControlListPopUp);

bool GuiControlListPopUp::onAdd()
{
   if(!Parent::onAdd())
      return false;
   clear();

   AbstractClassRep *guiCtrlRep = GuiControl::getStaticClassRep();
   AbstractClassRep *guiCanvasRep = GuiCanvas::getStaticClassRep();
   AbstractClassRep *guiInputRep = GuiInputCtrl::getStaticClassRep();

   for(AbstractClassRep *rep = AbstractClassRep::getClassList(); rep; rep = rep->getNextClass())
   {
      if( rep->isClass(guiCtrlRep))
      {
         if(!rep->isClass(guiCanvasRep) && !rep->isClass(guiInputRep))
            addEntry(rep->getClassName(), 0);
      }
   }

   // We want to be alphabetical!
   sort();

   return true;
}
